/* ═══════════════════════════════════════════════
   Onnen.Games — css/style.css
   Sketchbook — ink on paper, comic/manga neo-brutalist
   ═══════════════════════════════════════════════
   Site-wide token flip: the whole page now reads as the
   imported Claude Design "sketchbook" DA (cream paper,
   thick ink outlines, hard offset ink shadows, yellow/
   pink/red/cyan accents) instead of the old dark-green
   theme. --green/--cream keep their OLD semantic roles
   (bg-tone / fg-tone of an inverted pair) but their VALUES
   swap: --green is now the light paper tone, --cream is
   now the dark ink tone — every existing rule that paired
   them as an inverted bg/text swatch (body, buttons,
   active chips, dialogs...) repaints correctly with zero
   per-rule edits. Components that must stay a dark surface
   regardless of theme (.hero, .game-modal) locally restore
   the old dark-on-light token values, the same scoping
   trick used for .game-card. */
*,*::before,*::after{box-sizing:border-box;margin:0;padding:0}
:root{
  --green:#EFE7D2;--green-2:#E7DDC4;--green-3:#F7F1E1;--ink:#121110;
  --cream:#121110;
  --dim:rgba(18,17,16,.62);--dim2:rgba(18,17,16,.4);
  --line:rgba(18,17,16,.18);--line-h:rgba(18,17,16,.4);
  --tint:rgba(18,17,16,.05);--tint2:rgba(18,17,16,.09);
  --shadow:#121110;--shade:rgba(18,17,16,.88);
  --ink-line:#121110;--halftone:rgba(254,248,212,.5);
  /* Sketchbook accent palette — used as explicit accents (badges, buttons, active chips) everywhere */
  --sk-paper:#F7F1E1;--sk-paper2:#EFE7D2;--sk-ink:#121110;
  --sk-yellow:#FFD52B;--sk-pink:#EF3E80;--sk-red:#E0342A;--sk-cyan:#2FB4DF;--sk-green:#0F6E52;
  --disp:'Fredoka',sans-serif;--body:'Hanken Grotesk',sans-serif;--mono:'JetBrains Mono',monospace;
  --ease:cubic-bezier(.2,.8,.2,1);
  --sidebar:210px;
}
html{scroll-behavior:smooth}
body{background:var(--green);color:var(--cream);font-family:var(--body);overflow-x:hidden}
::selection{background:var(--cream);color:var(--green)}
::-webkit-scrollbar{width:4px}::-webkit-scrollbar-track{background:var(--green)}
::-webkit-scrollbar-thumb{background:var(--cream)}

/* ═══════ LANGUAGE (CSS-driven, no JS re-render) ═══════ */
html.fr .en-t{display:none!important}
html.en .fr-t{display:none!important}

/* ═══════ SPLASH — arcade title screen ═══════ */
.splash{position:fixed;inset:0;z-index:9000;background:var(--green);display:flex;flex-direction:column;align-items:center;justify-content:center;gap:16px;animation:splashOut .45s ease .95s forwards}
.sp-logo{font-family:var(--mono);font-weight:700;font-size:clamp(64px,15vw,140px);color:var(--cream);line-height:1}
.sp-start{font-family:var(--mono);font-size:clamp(10px,2vw,15px);letter-spacing:.55em;padding-left:.55em;color:var(--cream);opacity:.75;animation:blinkc 1s step-end infinite}
@keyframes splashOut{to{opacity:0;visibility:hidden}}
@keyframes blinkc{0%,49%{opacity:1}50%,100%{opacity:0}}

/* ═══════ BACKGROUND — panning graph paper + CRT scanline ═══════
   Grid pans via steps(28): 2px jumps ≈6 repaints/s instead of 60fps —
   stays alive on CPU-rendered browsers (no hardware acceleration) for ~1/10 the paint cost. */
.bg-grid{position:fixed;left:0;right:0;top:-56px;bottom:0;z-index:0;pointer-events:none;
  background-image:repeating-linear-gradient(0deg,rgba(18,17,16,.055) 0 1px,transparent 1px 56px),
                   repeating-linear-gradient(90deg,rgba(18,17,16,.055) 0 1px,transparent 1px 56px);
  animation:gridPan 5s steps(28) infinite}
@keyframes gridPan{to{transform:translateY(56px)}}
.bg-scan{position:fixed;left:0;right:0;top:0;height:130px;z-index:0;pointer-events:none;
  background:linear-gradient(180deg,transparent,rgba(18,17,16,.03),transparent);
  animation:scanmove 9s linear infinite}
@keyframes scanmove{0%{transform:translateY(-140px)}100%{transform:translateY(105vh)}}

/* ═══════ NAV — sketchbook yellow bar ═══════ */
nav{position:fixed;top:0;left:0;right:0;z-index:1000;height:54px;padding:0 24px;display:flex;align-items:center;justify-content:center;
  background:var(--sk-yellow);border-bottom:3px solid var(--sk-ink);transition:box-shadow .25s}
nav.sc{box-shadow:0 4px 0 rgba(18,17,16,.12)}
.nav-left{position:absolute;left:24px;display:flex;align-items:center}
.nav-search{display:flex;align-items:center;gap:8px;background:var(--sk-paper);border:2px solid var(--sk-ink);padding:7px 13px;transition:box-shadow .18s;width:260px}
.nav-search:focus-within{box-shadow:4px 4px 0 var(--sk-ink)}
.nav-search svg{width:14px;height:14px;color:var(--dim);flex-shrink:0}
.nav-search input{background:none;border:none;outline:none;color:var(--cream);font-family:var(--mono);font-size:12px;width:100%}
.nav-search input::placeholder{color:var(--dim2);text-transform:uppercase;letter-spacing:.08em;font-size:10px}
.nav-title{font-family:var(--disp);font-size:19px;font-weight:600;color:var(--sk-ink);text-decoration:none;letter-spacing:-.015em;display:inline-flex;align-items:center}
.nav-logo{width:29px;height:auto;flex-shrink:0;margin-right:9px}
.nav-title .dot{animation:blinkc 1.2s step-end infinite}
.nav-right{position:absolute;right:24px;display:flex;align-items:center;gap:10px}
.nav-stat{font-family:var(--mono);font-size:9px;color:rgba(18,17,16,.65);letter-spacing:.18em}
.nav-stat b{color:var(--sk-ink)}
.lang{display:flex;border:2px solid var(--sk-ink)}
.lb{font-family:var(--mono);font-size:9px;padding:4px 9px;border:none;background:none;color:var(--sk-ink);cursor:pointer;transition:background .15s,color .15s;letter-spacing:.06em}
.lb.on{background:var(--sk-ink);color:var(--sk-yellow);font-weight:700}

/* ═══════ LAYOUT ═══════ */
.main{display:flex;min-height:100vh;padding-top:54px;position:relative;z-index:1}

/* ═══════ SIDEBAR ═══════ */
.sidebar{width:var(--sidebar);flex-shrink:0;position:sticky;top:54px;height:calc(100vh - 54px);overflow-y:auto;padding:22px 16px;border-right:2px solid var(--line);scrollbar-width:none;display:flex;flex-direction:column}
.sidebar::-webkit-scrollbar{display:none}
.sb-label{font-family:var(--mono);font-size:9px;letter-spacing:.24em;text-transform:uppercase;color:var(--dim2);margin-bottom:8px;padding-left:8px}
.filter-list{display:flex;flex-direction:column;gap:3px;margin-bottom:16px}
.filter-item{display:flex;align-items:center;justify-content:space-between;padding:8px 10px;background:none;border:2px solid transparent;color:var(--dim);font-family:var(--body);font-size:13px;font-weight:500;cursor:pointer;transition:background .15s,color .15s,border-color .15s;width:100%;text-align:left}
.filter-item:hover{border-color:var(--line);color:var(--cream)}
.filter-item.active{background:var(--cream);color:var(--sk-yellow);font-weight:700;box-shadow:4px 4px 0 var(--shadow)}
.fi-count{font-family:var(--mono);font-size:9px;opacity:.5}
.filter-item.active .fi-count{opacity:.85}
.sb-foot{margin-top:auto;padding-top:12px;border-top:2px solid var(--line);display:flex;flex-direction:column;gap:6px}
.sb-stat{display:flex;justify-content:space-between;font-family:var(--mono);font-size:10px;color:var(--dim);padding:2px 0;letter-spacing:.06em;text-transform:uppercase}
.sb-stat b{color:var(--cream);font-weight:700}

/* ═══════ CONTENT ═══════ */
.content{flex:1;min-width:0}
/* Hero stays a dark hatched sketchbook panel (like the mockup's featured-game
   block) regardless of the site-wide paper flip — restore the old light-on-dark
   token values locally so every existing .hero-* rule below repaints correctly
   without being rewritten one by one (same trick used on .game-card). */
.hero{
  --cream:#FEF8D4;--green:var(--sk-green);
  --dim:rgba(254,248,212,.62);--dim2:rgba(254,248,212,.38);
  --line:rgba(254,248,212,.16);--line-h:rgba(254,248,212,.5);
  --shadow:rgba(254,248,212,.18);
  background:var(--green);color:var(--cream);
  padding:30px 28px 22px;border-bottom:4px solid var(--sk-ink);position:relative;overflow:hidden}
.hero::before{content:'';position:absolute;inset:0;pointer-events:none;z-index:0;
  background-image:repeating-linear-gradient(135deg,rgba(18,17,16,.22) 0 8px,rgba(247,241,225,.1) 8px 17px)}
.hero>*{position:relative;z-index:1}
/* Floating arcade shapes — transform-only, tiny paint areas */
.hero-floats{position:absolute;inset:0;pointer-events:none}
.hf{position:absolute;font-family:var(--mono);color:var(--cream);display:block}
.hf.f1{width:14px;height:14px;border:2px solid var(--line-h);right:12%;top:22%;--r:12deg;animation:bobx 5.5s ease-in-out infinite}
.hf.f2{width:9px;height:9px;background:var(--cream);opacity:.3;right:26%;top:60%;--r:45deg;animation:bobx 7s ease-in-out -2s infinite}
.hf.f3{font-size:13px;opacity:.35;right:7%;top:64%;--r:-8deg;animation:bobx 6s ease-in-out -4s infinite}
.hf.f4{font-size:19px;font-weight:700;opacity:.28;right:19%;top:14%;--r:0deg;animation:spinz 24s linear infinite}
.hf.f5{width:11px;height:11px;border-radius:50%;border:2px solid var(--line-h);right:34%;top:30%;animation:bobxy 8s ease-in-out -1s infinite}
.hf.f6{width:10px;height:10px;background:var(--cream);opacity:.25;right:42%;top:70%;--r:45deg;animation:bobx 6.5s ease-in-out -3s infinite}
.hf.f7{width:16px;height:16px;right:9%;top:44%;opacity:.32;background:var(--cream);
  clip-path:polygon(50% 0,61% 35%,98% 35%,68% 57%,79% 91%,50% 70%,21% 91%,32% 57%,2% 35%,39% 35%);
  animation:twinkle2 4.5s ease-in-out infinite}
.hf.f8{font-size:15px;opacity:.3;right:30%;top:10%;--r:6deg;animation:bobxy 7.5s ease-in-out -2.5s infinite}
.hf.f9{width:7px;height:7px;border-radius:50%;background:var(--cream);opacity:.4;right:22%;top:82%;animation:bobx 5s ease-in-out -1.5s infinite}
.hf.f10{width:13px;height:13px;border:2px solid var(--line-h);right:2%;top:78%;--r:20deg;animation:bobxy 9s ease-in-out -4s infinite}
@keyframes bobx{0%,100%{transform:translateY(0) rotate(var(--r,0deg))}50%{transform:translateY(-13px) rotate(var(--r,0deg))}}
@keyframes bobxy{0%,100%{transform:translate(0,0) rotate(var(--r,0deg))}50%{transform:translate(6px,-16px) rotate(var(--r,0deg))}}
@keyframes spinz{to{transform:rotate(360deg)}}
@keyframes twinkle2{0%,100%{transform:scale(1) rotate(0deg);opacity:.32}50%{transform:scale(1.3) rotate(20deg);opacity:.5}}
.hero-eye{font-family:var(--mono);font-size:10px;letter-spacing:.2em;text-transform:uppercase;color:var(--dim);margin-bottom:8px;opacity:0;animation:fadeUp .5s var(--ease) .1s forwards}
.hero-h{font-family:var(--disp);font-size:clamp(34px,6vw,72px);font-weight:700;line-height:.95;letter-spacing:-.015em;opacity:0;animation:riseIn .6s var(--ease) .15s forwards}
/* Per-letter reveal (JS splits the title into .lt spans and adds .split) */
.hero-h.split{opacity:1;animation:none}
.hero-h .lt{display:inline-block;opacity:0;transform:translateY(80%) skewX(-8deg);animation:letterIn .6s var(--ease) var(--d,.15s) forwards}
@keyframes letterIn{to{opacity:1;transform:none}}
.hero-h em{font-style:normal;color:transparent;-webkit-text-stroke:2px var(--cream)}
@supports not (-webkit-text-stroke:2px #fff){.hero-h em{color:var(--cream);opacity:.7}}
.hero-p{max-width:420px;margin-top:10px;font-size:14px;line-height:1.55;color:var(--dim);opacity:0;animation:fadeUp .6s var(--ease) .25s forwards}
.hero-p strong{color:var(--cream);font-weight:600}
.hero-start{display:inline-block;margin-top:16px;font-family:var(--mono);font-size:10px;font-weight:700;letter-spacing:.28em;color:var(--green);background:var(--cream);padding:9px 16px 9px 18px;opacity:0;
  animation:fadeUp .5s var(--ease) .4s forwards,pressPulse 2.2s ease-in-out 1s infinite}
@keyframes fadeUp{from{opacity:0;transform:translateY(10px)}to{opacity:1;transform:translateY(0)}}
@keyframes riseIn{from{opacity:0;transform:translateY(40%) skewX(-6deg)}to{opacity:1;transform:none}}
@keyframes pressPulse{0%,100%{box-shadow:5px 5px 0 var(--shadow)}50%{box-shadow:9px 9px 0 rgba(254,248,212,.3)}}

/* ═══════ PAUSE HORS ÉCRAN ═══════
   Les animations infinies (flottants du héros, bandeaux, pulse des cartes NEW)
   continuent de tourner même invisibles : autant de travail de composition pour
   rien, et de batterie sur mobile. observeAnims() dans script.js pose .anim-off
   dès qu'un bloc sort du viewport. */
/* Les ::before/::after doivent être nommés explicitement : `*` ne matche jamais
   un pseudo-élément et animation-play-state ne s'hérite pas. Sans ça les halos
   des cartes NEW (nbEdge, nbRipple) tournaient encore hors écran. */
.anim-off,.anim-off *,
.anim-off::before,.anim-off::after,
.anim-off *::before,.anim-off *::after{animation-play-state:paused!important}

/* ═══════ MARQUEE — infinite ticker (6 identical spans; -50% = 3 spans, always seamless) ═══════ */
.marquee{overflow:hidden;border-bottom:2px solid var(--line);padding:9px 0;position:relative;z-index:1}
.marquee.rev{border-bottom:none;border-top:2px solid var(--line)}
.mq-track{display:flex;white-space:nowrap;width:max-content;animation:marquee 60s linear infinite}
.marquee.rev .mq-track{animation-direction:reverse;animation-duration:70s}
.mq-track span{font-family:var(--mono);font-size:10px;letter-spacing:.26em;color:var(--dim2)}
.marquee:hover .mq-track{animation-play-state:paused}
@keyframes marquee{to{transform:translateX(-50%)}}

/* ═══════ MOODBOARD GRID — sketchbook paper page, dense packing ═══════ */
.grid-wrap{padding:22px 28px 80px;position:relative;background-color:var(--sk-paper2);
  background-image:linear-gradient(rgba(18,17,16,.055) 1px,transparent 1px),linear-gradient(90deg,rgba(18,17,16,.055) 1px,transparent 1px);
  background-size:24px 24px;border-top:3px solid var(--sk-ink)}
.moodboard{display:grid;grid-template-columns:repeat(4,minmax(0,1fr));grid-auto-rows:178px;grid-auto-flow:dense;gap:16px;
  /* la grille garde une taille propre même si les cartes hors écran ne sont pas rendues */
  contain:layout style}
/* Trois formats, aucun ne descend sous deux rangées : la vignette carrée
   minuscule d'avant ne laissait la place ni à la jaquette ni au titre.
   Le format est choisi dans renderCards() d'après l'orientation du jeu. */
.game-card.sz-v{grid-row:span 2}                      /* vertical simple  1×2 */
.game-card.sz-vg{grid-row:span 3}                     /* vertical grand   1×3 */
.game-card.sz-b{grid-column:span 2;grid-row:span 2}   /* gros carré       2×2 */

/* ═══════ GAME CARD — sketchbook comic panel ═══════
   Cream paper card, thick solid ink outline + hard offset ink shadow
   (no blur, no color-flip — the border stays inked, only the shadow
   grows on hover), halftone screentone on the cover, and a faint
   per-card tilt so cards read like panels pasted into a sketchbook.
   Text/dividers/buttons are re-themed ink-on-paper via local custom
   property overrides so the existing gc-* rules (which reference the
   site's --cream/--dim/--line/--shadow/--green tokens) repaint
   automatically without being rewritten one by one. */
.game-card{
  --tilt:0deg;
  --cream:var(--sk-ink);--green:var(--sk-paper);
  --dim:rgba(18,17,16,.62);--dim2:rgba(18,17,16,.4);
  --line:rgba(18,17,16,.22);--shadow:var(--sk-ink);--shade:rgba(18,17,16,.9);
  border:4px solid var(--sk-ink);background:var(--sk-paper);color:var(--cream);
  overflow:hidden;display:flex;flex-direction:column;position:relative;cursor:pointer;
  opacity:0;transform:translateY(14px) rotate(var(--tilt));
  transition:opacity .45s var(--ease),transform .16s var(--ease),box-shadow .16s var(--ease);
  box-shadow:7px 7px 0 var(--sk-ink);
  /* Le navigateur saute entièrement le rendu des cartes hors écran (halftone en
     mix-blend-mode, trames, badges…). La hauteur est imposée par les rangées de
     la grille, donc aucun saut de mise en page. */
  content-visibility:auto;contain-intrinsic-size:auto 372px}
.game-card.visible{opacity:1;transform:translateY(0) rotate(var(--tilt))}
.game-card:hover{box-shadow:12px 14px 0 var(--sk-ink);transform:translate(-5px,-7px) rotate(0deg)!important;z-index:10}
.game-card:nth-child(4n+1){--tilt:-.6deg}
.game-card:nth-child(4n+2){--tilt:.5deg}
.game-card:nth-child(4n+3){--tilt:-.4deg}
.game-card:nth-child(4n+4){--tilt:.7deg}
/* Cascade d'apparition. Le délai ne porte QUE sur `opacity` (1re propriété de la
   liste ligne 196) : appliqué à tout, il retardait aussi le transform/box-shadow
   du :hover — jusqu'à 380 ms avant que la carte quittée ne redescende, ce qui se
   ressentait comme un lag en balayant la grille à la souris. */
.game-card:nth-child(1){transition-delay:.02s,0s,0s}.game-card:nth-child(2){transition-delay:.06s,0s,0s}
.game-card:nth-child(3){transition-delay:.10s,0s,0s}.game-card:nth-child(4){transition-delay:.14s,0s,0s}
.game-card:nth-child(5){transition-delay:.18s,0s,0s}.game-card:nth-child(6){transition-delay:.22s,0s,0s}
.game-card:nth-child(7){transition-delay:.26s,0s,0s}.game-card:nth-child(8){transition-delay:.30s,0s,0s}
.game-card:nth-child(9){transition-delay:.34s,0s,0s}.game-card:nth-child(10){transition-delay:.38s,0s,0s}
/* Comic "speed line" strip — sweeps in on hover like a marker underline */
.game-card::after{content:'';position:absolute;top:0;left:0;right:0;height:4px;z-index:6;transform:scaleX(0);transform-origin:left;transition:transform .22s var(--ease);
  background:repeating-linear-gradient(-35deg,var(--sk-yellow) 0 6px,var(--sk-ink) 6px 8px)}
.game-card:hover::after{transform:scaleX(1)}
.gc-vis{flex:1;min-height:0;position:relative;overflow:hidden;border-bottom:4px solid var(--sk-ink)}
.gc-bg{position:absolute;inset:0;background-size:cover;background-position:center;transition:transform .3s var(--ease)}
.game-card:hover .gc-bg{transform:scale(1.05)}
.gc-video{position:absolute;inset:0;width:100%;height:100%;object-fit:cover;opacity:0;transition:opacity .25s var(--ease);z-index:1}
.gc-video.playing{opacity:1}
/* Halftone screentone + cross-hatch — manga Ben-Day dots, always faintly
   inked and deepening on hover like shading getting worked over in pencil */
.gc-vis::before{content:'';position:absolute;inset:0;z-index:2;pointer-events:none;opacity:.18;transition:opacity .2s var(--ease);mix-blend-mode:overlay;
  background-image:radial-gradient(var(--halftone) 1px,transparent 1.4px),repeating-linear-gradient(135deg,rgba(18,17,16,.3) 0 7px,transparent 7px 15px);
  background-size:7px 7px,auto}
.game-card:hover .gc-vis::before{opacity:.55}
.gc-vis::after{content:'';position:absolute;inset:0;background:linear-gradient(180deg,rgba(18,17,16,0) 30%,rgba(18,17,16,.6) 82%,var(--shade) 100%);z-index:1;pointer-events:none}
.gc-play{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%) scale(.5);z-index:3;width:44px;height:44px;background:var(--sk-yellow);
  border-radius:50%;border:3px solid var(--sk-ink);
  display:flex;align-items:center;justify-content:center;opacity:0;transition:opacity .22s var(--ease),transform .22s var(--ease);
  filter:drop-shadow(3px 3px 0 var(--sk-ink))}
.gc-play svg{width:13px;height:13px;fill:var(--sk-ink);margin-left:2px}
.game-card:hover .gc-play{opacity:1;transform:translate(-50%,-50%) scale(1)}
.gc-badge{position:absolute;top:8px;z-index:3;font-family:var(--mono);font-size:8px;font-weight:700;letter-spacing:.14em;text-transform:uppercase;padding:3px 8px}
.gc-badge.left{left:8px;background:var(--sk-yellow);color:var(--sk-ink);border:2px solid var(--sk-ink)}
.gc-badge.right{right:8px;background:var(--sk-red);color:var(--sk-paper);font-weight:700;padding:4px 14px;
  clip-path:polygon(10% 0,90% 0,100% 30%,96% 65%,100% 100%,0 100%,4% 65%,0 30%);
  filter:drop-shadow(1.5px 1.5px 0 var(--sk-ink))}
/* ═══════ NEW — pastille + onde ═══════ */
/* Mint-green tag, same frame as the genre tag. Sits top-right; when a card is
   also 18+, .shift drops it below the red badge instead of overlapping.
   La pastille enfle brièvement puis retombe : c'est elle qui émet l'onde. */
.gc-badge.new{right:8px;background:var(--sk-green);color:#FEF8D4;border:2px solid var(--sk-ink);
  display:flex;align-items:center;gap:5px;transform-origin:100% 50%;
  animation:nbPill 2.6s var(--ease) infinite}
.gc-badge.new.shift{top:34px}
.game-card.sz-b .gc-badge.new.shift{top:42px}
/* la pastille enfle ET vire au vert clair : sur une vignette sombre, c'est le
   changement de valeur qui se voit, pas la taille seule */
/* transform + filter uniquement : les deux sont composés sur le GPU. Animer
   background/color aurait forcé un repaint à chaque frame pour le même rendu. */
@keyframes nbPill{0%,38%,100%{transform:scale(1);filter:brightness(1)}
  10%{transform:scale(1.18);filter:brightness(1.9)}
  24%{transform:scale(1)}}
/* Deux anneaux concentriques s'échappent de la pastille, décalés dans le temps :
   c'est ce décalage qui donne la lecture d'une onde plutôt que d'un clignotement.
   En position:absolute ils sortent du flux flex du badge. Couleur CLAIRE :
   un vert foncé sur une cover sombre ne se verrait pas. */
.gc-badge.new::before,.gc-badge.new::after{content:'';position:absolute;inset:-3px;
  border:2px solid #5BE8A8;pointer-events:none;opacity:0;
  animation:nbRipple 2.6s var(--ease) infinite}
.gc-badge.new::after{animation-delay:.44s}
@keyframes nbRipple{0%{opacity:.95;transform:scale(1)}
  70%,100%{opacity:0;transform:scale(2.9)}}
/* le point respire avec la pastille */
.nb-dot{width:5px;height:5px;border-radius:50%;background:#FEF8D4;flex-shrink:0;
  animation:nbDot 2.6s ease-in-out infinite}
@keyframes nbDot{0%,40%,100%{opacity:1;transform:scale(1)}
  10%{opacity:.35;transform:scale(.6)}22%{opacity:1;transform:scale(1.3)}}

/* Ombre verte PERMANENTE, jamais animée : la carte reste identifiable en
   continu, et surtout le survol garde la main dessus. C'est l'animation de
   box-shadow qui, coupée au survol, repartait de zéro et désynchronisait la
   carte des autres — elle est supprimée. */
.game-card.is-new{box-shadow:7px 7px 0 var(--sk-green)}
.game-card.is-new:hover{box-shadow:12px 14px 0 var(--sk-green)}
/* Liseré interne : opacité seule, donc indépendant du survol et jamais relancé */
.game-card.is-new::before{content:'';position:absolute;inset:0;z-index:7;pointer-events:none;
  border:3px solid var(--sk-green);opacity:.3;animation:nbEdge 2.6s var(--ease) infinite}
@keyframes nbEdge{0%,40%,100%{opacity:.3}12%{opacity:1}}
/* Lavis d'angle, volontairement discret : plus dense, il noierait l'onde
   claire qui part de la pastille */
.game-card.is-new .gc-vis::after{
  background:linear-gradient(180deg,rgba(18,17,16,0) 30%,rgba(18,17,16,.6) 82%,var(--shade) 100%),
             radial-gradient(circle at 100% 0%,rgba(15,110,82,.3),transparent 52%)}
/* Player-count tag — same frame as the genre tag, dark neutral so it
   never fights the genre's yellow or the 18+ red for attention */
.gc-badge.players{left:8px;top:auto;bottom:8px;background:#3a3a38;color:var(--sk-paper);border:2px solid var(--sk-ink)}
.gc-body{padding:8px 11px 5px;flex-shrink:0}
.gc-title{font-family:var(--disp);font-size:16px;font-weight:600;line-height:1.1;margin-bottom:1px;letter-spacing:-.01em}
/* Big/tall tiles read louder — bigger title, badges, play burst, matching
   the imported mockup's scaled-up "featured" tile treatment */
.game-card.sz-b .gc-body{padding:14px 16px 8px}
.game-card.sz-b .gc-title{font-size:26px}
.game-card.sz-b .gc-badge{font-size:10px;padding:5px 12px}
.game-card.sz-b .gc-play{width:64px;height:64px}
.game-card.sz-b .gc-play svg{width:19px;height:19px}
.game-card.sz-vg .gc-title{font-size:21px}
.game-card.sz-vg .gc-play{width:56px;height:56px}
.game-card.sz-vg .gc-play svg{width:17px;height:17px}
.gc-foot{display:flex;align-items:center;justify-content:space-between;padding:6px 11px;border-top:2px solid var(--line);flex-shrink:0}
.gc-stats{display:flex;gap:10px}
.gc-st{font-family:var(--mono);font-size:8px;color:var(--dim);display:flex;align-items:center;gap:3px;letter-spacing:.06em}
.gc-st svg{width:9px;height:9px;fill:none;stroke:currentColor;stroke-width:1.8}
.gc-st.hot{color:var(--sk-red);font-weight:700}
.gc-acts{display:flex;gap:6px;align-items:center}
.gc-like,.gc-fav{width:30px;height:30px;border:2px solid var(--line);display:flex;align-items:center;justify-content:center;color:var(--dim);background:none;cursor:pointer;transition:background .15s,color .15s,border-color .15s,transform .15s;padding:0;z-index:4;position:relative}
.gc-like svg,.gc-fav svg{width:14px;height:14px;fill:none;stroke:currentColor;stroke-width:2;transition:fill .15s}
.gc-like:hover,.gc-fav:hover{border-color:var(--sk-ink);color:var(--sk-ink);transform:translate(-1px,-1px);box-shadow:3px 3px 0 var(--sk-ink)}
.gc-like.on,.gc-fav.on{color:var(--sk-paper);border-color:var(--sk-ink)}
.gc-like.on{background:var(--sk-cyan)}
.gc-fav.on{background:var(--sk-pink)}
.gc-like.on svg,.gc-fav.on svg{fill:var(--sk-paper);stroke:var(--sk-paper)}
.gc-like.pop svg,.gc-fav.pop svg{animation:pop .35s var(--ease)}
@keyframes pop{0%{transform:scale(1)}40%{transform:scale(1.5)}100%{transform:scale(1)}}
.gc-like.pop::after,.gc-fav.pop::after{content:'';position:absolute;inset:-5px;border:2px solid var(--sk-ink);opacity:0;animation:ring .4s ease-out}
@keyframes ring{0%{transform:scale(.5);opacity:.6}100%{transform:scale(1.3);opacity:0}}
.gc-arr{width:26px;height:26px;border:2px solid var(--line);display:flex;align-items:center;justify-content:center;color:var(--dim);transition:background .18s,color .18s,border-color .18s,transform .22s var(--ease)}
.game-card:hover .gc-arr{background:var(--sk-yellow);border-color:var(--sk-ink);color:var(--sk-ink);transform:rotate(-45deg)}
.gc-arr svg{width:10px;height:10px}

/* ═══════ AGE GATE — boss level ═══════ */
.age-gate{position:fixed;inset:0;z-index:6000;background:rgba(1,40,35,.94);display:flex;align-items:center;justify-content:center;opacity:0;pointer-events:none;transition:opacity .22s}
.age-gate.open{opacity:1;pointer-events:all}
.ag-box{background:var(--cream);color:var(--green);border:2px solid var(--green);padding:36px;text-align:center;max-width:330px;width:90%;transform:scale(.92);transition:transform .25s var(--ease);box-shadow:12px 12px 0 var(--shadow)}
.age-gate.open .ag-box{transform:scale(1)}
.ag-eye{font-family:var(--mono);font-size:10px;font-weight:700;letter-spacing:.28em;text-transform:uppercase;margin-bottom:14px}
.ag-icon{width:46px;height:46px;border:2px solid var(--green);display:flex;align-items:center;justify-content:center;margin:0 auto 12px}
.ag-icon svg{width:20px;height:20px;fill:none;stroke:var(--green);stroke-width:2;stroke-linecap:round}
.ag-name{font-family:var(--mono);font-size:9px;letter-spacing:.14em;text-transform:uppercase;display:block;margin-bottom:8px;opacity:.7}
.ag-title{font-family:var(--disp);font-size:34px;font-weight:700;margin-bottom:4px;line-height:1}
.ag-sub{font-size:12px;line-height:1.45;margin-bottom:20px;opacity:.8}
.ag-actions{display:flex;gap:12px;justify-content:center}
.ag-btn{width:48px;height:48px;border:2px solid var(--green);display:flex;align-items:center;justify-content:center;background:none;color:var(--green);cursor:pointer;transition:background .15s,color .15s,transform .15s,box-shadow .15s}
.ag-btn svg{width:18px;height:18px;fill:none;stroke:currentColor;stroke-width:2.5;stroke-linecap:round;stroke-linejoin:round}
.ag-btn:hover{background:var(--green);color:var(--cream);transform:translate(-2px,-2px);box-shadow:4px 4px 0 rgba(1,62,55,.35)}

/* ═══════ GAME MODAL — normal cursor for WebGL ═══════ */
.game-modal{position:fixed;inset:0;z-index:7000;background:rgba(1,40,35,.97);display:flex;flex-direction:column;align-items:center;justify-content:center;opacity:0;pointer-events:none;transition:opacity .22s;
  cursor:auto!important;
  /* Dark surface regardless of the site-wide paper theme: restore the old
     dark-on-light token values (same scoping trick as .hero / .game-card),
     otherwise --cream is ink-black and every label/border here goes invisible. */
  --cream:#FEF8D4;--green:var(--sk-green);
  --line:rgba(254,248,212,.16);--line-h:rgba(254,248,212,.5);
  --shadow:rgba(254,248,212,.9);--dim:rgba(254,248,212,.62)}
.game-modal *{cursor:auto!important}
.game-modal .gm-x{cursor:pointer!important}
.game-modal.open{opacity:1;pointer-events:all}
.gm-head{display:flex;align-items:center;justify-content:space-between;width:min(94vw,1080px);margin-bottom:8px}
.game-modal.portrait .gm-head{width:min(45vh,400px)}
.gm-t{font-family:var(--disp);font-size:15px;font-weight:600;color:var(--cream);letter-spacing:-.01em}
/* Solid sketchbook button: always readable on the dark modal backdrop,
   the hard offset shadow is part of the resting state (not a hover reveal). */
.gm-x{width:38px;height:38px;border:2px solid var(--cream);background:var(--sk-red);color:var(--cream);display:flex;align-items:center;justify-content:center;font-family:var(--mono);font-size:15px;font-weight:700;line-height:1;cursor:pointer;transition:background .15s,color .15s,transform .18s,box-shadow .18s;flex-shrink:0;box-shadow:3px 3px 0 var(--shadow)}
.gm-x:hover{background:var(--cream);color:var(--sk-red);transform:translate(-2px,-2px);box-shadow:5px 5px 0 var(--shadow)}
.gm-x:focus-visible{outline:2px solid var(--sk-yellow);outline-offset:3px}
.gm-x:active{transform:translate(1px,1px);box-shadow:1px 1px 0 var(--shadow)}
.gm-frame{width:min(94vw,1080px);aspect-ratio:16/9;overflow:hidden;border:2px solid var(--line-h);background:var(--ink);position:relative}
/* ── Portrait mode (set per game in admin) ── */
.game-modal.portrait .gm-frame{aspect-ratio:9/16;width:min(45vh,400px);max-height:85vh}
.gm-frame iframe{width:100%;height:100%;border:none}
.gm-ph{display:flex;flex-direction:column;align-items:center;justify-content:center;height:100%;gap:10px}
.gm-ph .mono{font-family:var(--mono);font-size:10px;letter-spacing:.24em;color:var(--cream);text-transform:uppercase}
.gm-ph .ttl{font-family:var(--disp);font-size:clamp(20px,3vw,36px);font-weight:700;color:var(--cream);opacity:.2}
.gm-loader{position:absolute;inset:0;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:12px;background:var(--ink);z-index:2;transition:opacity .3s}
.gm-loader.done{opacity:0;pointer-events:none}
.gm-load-t{font-family:var(--mono);font-size:10px;color:var(--cream);letter-spacing:.24em;text-transform:uppercase}
.cursor{animation:blinkc 1s step-end infinite}
.gm-load-bar{width:150px;height:10px;border:2px solid var(--line-h);overflow:hidden;position:relative}
.gm-load-bar span{position:absolute;top:0;bottom:0;left:0;width:40%;background:var(--cream);animation:wglload 1.2s linear infinite}
@keyframes wglload{0%{transform:translateX(-100%)}100%{transform:translateX(260%)}}
/* ── Mobile portrait screen ── */
@media(max-width:768px){
  .game-modal{justify-content:flex-start;padding:0}
  .game-modal.open{display:flex}
  .gm-head{width:100%;margin-bottom:0;padding:10px 14px;background:var(--ink);border-bottom:2px solid var(--line);flex-shrink:0;position:relative;z-index:3}
  .gm-t{font-size:13px;overflow:hidden;text-overflow:ellipsis;white-space:nowrap;padding-right:50px}
  /* Fixed positioning: guarantees the close button stays reachable even if
     .gm-frame (portrait aspect-ratio / flex sizing) overflows the header. */
  .gm-x{position:fixed;top:8px;right:14px;width:40px;height:40px;font-size:17px;z-index:10}
  .gm-x:active{background:var(--cream);color:var(--sk-red);transform:scale(.92);box-shadow:1px 1px 0 var(--shadow)}
  /* Landscape game on portrait phone: centered with side margins, not edge-to-edge */
  .gm-frame{width:calc(100% - 24px);aspect-ratio:16/9;max-height:calc(100dvh - 80px);border:2px solid var(--line);margin:auto}
  /* Portrait game on portrait phone: fullscreen */
  .game-modal.portrait .gm-frame{flex:1;max-height:none;margin:0;width:100%;aspect-ratio:auto;border:none}
}
/* ── Mobile landscape screen (phone turned sideways) ── */
@media(max-width:768px) and (orientation:landscape){
  .game-modal{padding:env(safe-area-inset-top,60px) env(safe-area-inset-right,20px) env(safe-area-inset-bottom,60px) env(safe-area-inset-left,20px)}
  .gm-head{padding:6px 12px}
  .gm-x{top:calc(env(safe-area-inset-top,0px) + 8px);right:calc(env(safe-area-inset-right,0px) + 14px)}
  /* Landscape game on landscape phone: slight margins so browser chrome doesn't clip */
  .gm-frame{width:60%;max-height:calc(92dvh - 40px - env(safe-area-inset-top,100px) - env(safe-area-inset-bottom,100px));aspect-ratio:9/9;margin:auto}
  /* Portrait game on landscape phone: constrained by height */
  .game-modal.portrait .gm-frame{flex:none;width:auto;height:calc(92dvh - 40px - env(safe-area-inset-top,0px) - env(safe-area-inset-bottom,0px));aspect-ratio:9/16;max-height:none;margin:auto;align-self:center}
}

/* ═══════ EMPTY — game over ═══════ */
.empty{display:none;flex-direction:column;align-items:center;padding:50px 16px;text-align:center;gap:8px}
.empty.show{display:flex}
.empty-go{font-family:var(--mono);font-size:clamp(22px,4vw,36px);font-weight:700;letter-spacing:.2em;color:var(--sk-ink);opacity:.85}
.empty h3{font-family:var(--mono);font-size:11px;font-weight:400;color:rgba(18,17,16,.55);letter-spacing:.1em;text-transform:uppercase}

/* ═══════ FOOTER ═══════ */
footer{padding:16px 24px;border-top:2px solid var(--line);display:flex;align-items:center;justify-content:space-between;position:relative;z-index:1}
.ft-c{font-family:var(--mono);font-size:8px;color:var(--dim2);letter-spacing:.14em}
.ft-l{font-family:var(--disp);font-size:14px;font-weight:600;color:var(--cream);text-decoration:none}
.ft-l .dot{animation:blinkc 1.2s step-end infinite}
.ft-port{font-family:var(--mono);font-size:9px;color:var(--dim);text-decoration:none;border-bottom:2px solid transparent;transition:color .18s,border-color .18s;letter-spacing:.06em}
.ft-port:hover{color:var(--cream);border-bottom-color:var(--cream)}

/* ═══════ FAB ═══════ */
.fab{display:none;position:fixed;z-index:2000;width:50px;height:50px;background:var(--cream);color:var(--green);border:2px solid var(--green);cursor:grab;
  box-shadow:5px 5px 0 var(--shadow);align-items:center;justify-content:center;touch-action:none;user-select:none;
  transition:left .4s var(--ease),top .4s var(--ease),box-shadow .2s}
.fab.dragging{cursor:grabbing;box-shadow:8px 8px 0 var(--shadow);transition:box-shadow .2s!important}
.fab .fab-bars,.fab .fab-x{position:absolute;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:4px;transition:opacity .25s,transform .25s}
.fab .fab-bars span{display:block;width:16px;height:2px;background:currentColor}
.fab .fab-x{opacity:0;transform:rotate(-45deg) scale(.7)}
.fab.open .fab-bars{opacity:0;transform:rotate(45deg) scale(.7)}
.fab.open .fab-x{opacity:1;transform:rotate(0) scale(1)}
.fab .fab-x span:nth-child(1){position:absolute;width:16px;height:2px;background:currentColor;transform:rotate(45deg)}
.fab .fab-x span:nth-child(2){position:absolute;width:16px;height:2px;background:currentColor;transform:rotate(-45deg)}
.mob-drawer{display:none;position:fixed;z-index:1500;background:var(--green-3);border:2px solid var(--line-h);padding:14px;width:200px;max-height:70vh;overflow-y:auto;opacity:0;pointer-events:none;transform:scale(.9);transition:opacity .2s var(--ease),transform .2s var(--ease);box-shadow:8px 8px 0 var(--shadow)}
.mob-drawer.open{opacity:1;pointer-events:all;transform:scale(1)}
.mob-drawer .md-label{font-family:var(--mono);font-size:9px;letter-spacing:.24em;text-transform:uppercase;color:var(--dim2);margin-bottom:6px}
.md-list{display:flex;flex-direction:column;gap:3px}
.md-item{display:flex;align-items:center;justify-content:space-between;padding:9px 10px;background:none;border:2px solid transparent;color:var(--dim);font-family:var(--body);font-size:13px;font-weight:500;cursor:pointer;transition:background .15s,color .15s,border-color .15s;width:100%;text-align:left}
.md-item:active{border-color:var(--line);color:var(--cream)}
.md-item.active{background:var(--cream);color:var(--green);font-weight:700}
.md-count{font-family:var(--mono);font-size:9px;opacity:.5}
.md-item.active .md-count{opacity:.85}

/* ═══════ RESPONSIVE ═══════ */
@media(max-width:1000px){
  :root{--sidebar:0px}
  .sidebar{display:none}.fab{display:flex}.mob-drawer{display:block}
  nav{padding:0 14px}.nav-left{left:14px}.nav-right{right:14px}
  .nav-search{width:180px}
  .hero{padding:22px 16px 16px}
  .grid-wrap{padding:14px 12px 80px}
  .moodboard{grid-template-columns:repeat(2,minmax(0,1fr));grid-auto-rows:158px;gap:10px}
  footer{padding:12px 14px}
}
@media(max-width:600px){
  nav{height:50px}.nav-title{font-size:15px}
  .main{padding-top:50px}
  .nav-search{width:110px;padding:5px 9px}.nav-search input{font-size:11px}
  .nav-search svg{width:12px;height:12px}
  .nav-stat{display:none}
  .hero{padding:16px 12px 14px}.hero-h{font-size:clamp(26px,8vw,36px)}.hero-p{font-size:12px}
  .hero-start{font-size:9px;padding:7px 12px 7px 14px;margin-top:12px}
  .mq-track span{font-size:9px}
  .grid-wrap{padding:10px 8px 80px}
  .moodboard{grid-template-columns:repeat(2,minmax(0,1fr));grid-auto-rows:120px;gap:8px}
  .gc-stats{gap:6px;min-width:0;overflow:hidden}
  .gc-body{padding:5px 8px 4px}.gc-title{font-size:13px}
  .gc-foot{padding:4px 8px}.gc-st{font-size:7px}.gc-st svg{width:8px;height:8px}
  .gc-like,.gc-fav{width:26px;height:26px}
  .gc-like svg,.gc-fav svg{width:12px;height:12px}
  .gc-arr{width:22px;height:22px}.gc-arr svg{width:8px;height:8px}
  .gc-badge{font-size:6px;padding:2px 5px;top:6px}
  .gc-badge.players{top:auto;bottom:6px}
  .gc-play{width:30px;height:30px}.gc-play svg{width:10px;height:10px}
  footer{flex-direction:column;gap:4px;text-align:center;padding:10px}
}

/* ═══════ WIDE SCREENS ═══════ */
@media(min-width:1500px){
  :root{--sidebar:230px}
  .sidebar{padding:26px 20px}
  .hero{padding:38px 40px 26px}
  .grid-wrap{padding:22px 40px 90px}
  .moodboard{grid-template-columns:repeat(5,minmax(0,1fr));grid-auto-rows:178px;gap:14px}
  .gc-title{font-size:17px}
}
@media(min-width:1900px){
  .main{max-width:2100px;margin:0 auto;border-left:2px solid var(--line);border-right:2px solid var(--line)}
  footer,.marquee.rev{max-width:2100px;margin:0 auto}
  .hero-h{font-size:clamp(60px,4.5vw,96px)}
  .moodboard{grid-template-columns:repeat(6,minmax(0,1fr));grid-auto-rows:186px}
}

/* ═══════ REDUCED MOTION — calm the ambience, keep the essentials readable ═══════ */
@media (prefers-reduced-motion:reduce){
  .splash{display:none}
  .bg-grid,.bg-scan,.nav-title .dot,.ft-l .dot,.cursor,.gm-load-bar span{animation:none!important}
  /* Badge NEW — on ne coupe QUE ce qui se déplace : l'onde et l'enflement de
     la pastille. Le liseré (nbEdge) et le point continuent de battre : ils
     n'animent que l'opacité, qui est composée sur le GPU — ni layout, ni
     repaint, le thread principal n'est jamais sollicité. Et une variation
     d'opacité n'est pas du mouvement, donc la préférence reste respectée.
     Avec la pause hors écran, le coût est quasi nul. */
  .gc-badge.new,.gc-badge.new::before,.gc-badge.new::after{animation:none!important}
  .nb-dot{animation:nbDotFade 2.6s ease-in-out infinite!important}
  @keyframes nbDotFade{0%,40%,100%{opacity:1}12%{opacity:.3}}
  /* décor flottant du héros et bandeaux défilants : purement ornemental */
  .hf,.mq-track{animation:none!important}
  /* les entrées deviennent instantanées ; pour .hero-start cela supprime aussi
     la pulsation infinie de box-shadow, qui repeignait à chaque frame */
  .hero-eye,.hero-h,.hero-p,.hero-start{animation:fadeUp .01ms forwards!important}
  .hero-h .lt{animation:letterIn .01ms forwards!important}
  .game-card{transition-delay:0s!important}
}